Saturday, April 5, 2008

Darth Talon art worth framing

The new "Legacy of the Force" Star Wars Miniatures series is out now. I have only three boxes so far, and the characters are cool, especially the red-armored Imperial Knights.

The box art is incredible. The painting of Darth Talon that graces one box is worth framing as an art print. Now I'm going to be looking for a print! In the meantime, I'm going to use some of these box covers as backgrounds for shadow boxes to display my collection. The other two boxes feature Boba Fett and Luke Skywalker.

I buy all my Miniatures from Double Header Sports Cards in Gardendale, Alabama. It's a mom-and-pop shop, and my friend Greg keeps all the latest Star Wars stuff well stocked. Go buy some Star Wars stuff from them and tell them Sythbane sent you!

Thursday, April 3, 2008

Jackasses hurt gaming's bottom line

My theory that being a jackass in online gaming is a bad thing is bolstered today by a new article on Gamasutra by a game developer. Bill Fulton, who worked on Shadowrun, asserts in his essay, "Fixing Online Gaming Idiocy: A Psychological Approach," that online jerks are hurting the game industry by driving new customers away.

Research shows, he says, that new players would rather not play at all than subject themselves to all the verbal abuse. Fulton advocates engineering game features to create a social environment that discourages jerkism.

Not long ago I wrote about "Gamers at their worst," where I vented my outrage at the rampant use of the "N-word" in online games. It's encouraging to see that game companies have a financial incentive to build games in such a way to discourage awful behavior.

The bottom line is the only reason companies ever do anything. If they can make more money by creating a social environment online where it's uncool to spew racist, homophobic and generally crass babble, then more power to them.

I am frustrated, though, that withdrawing from a game early is classified as jerkish behavior. Many games penalize you for leaving early, and Xbox Live gamers can "avoid" you for it. I've been subjected to people leaving the game for no apparent reason, which can be annoying, but there are MANY legitimate reasons for leaving a game. The phone rings and it's an important call. The dog has to go out. Your wife needs help with the groceries. Or, you might want to check out of a game because the room is full of jerks spouting the N-word. You leave, because you're sick of hearing it, and then some jerk labels you a quitter.

What's the answer to that dilemma? Looks like some social engineering is in order, Mr. Fulton.

Sunday, March 30, 2008

See my Rainbow Six Vegas 2 review

Tom Clancy's Rainbow Six Vegas 2 has the best customization features of any game I know of, including role-playing games.

That's one highlight of my newly posted review of the game, which you can read on al.com's Techcetera blog.

I must thank several of my online friends for unknowingly contributing to my review during the course of talking or playing with me: Fortiscule, Fartknockker, TheJoeyMo, StylishFever, Daddy Rocks LV and the cryptically named IC3W01Fcp666 (Ice Wolf). I hope you'll all recognize your particular contribution.

Don't miss the cool stuff about the Barrett M-468 on the second page of the review. It was interesting to me, so I thought you fellows might find it interesting as well.

Monday, March 24, 2008

Army of Two story is good, but ...

Army of Two has a really good story, but the arcade-shooting gameplay doesn't measure up to the other shooters out there now in Call of Duty 4 and Rainbow Six Vegas 2.

That's the gist of it, but please read my full review of Army of Two here. See if you agree or disagree, and leave comments!

Thanks again to valiant Fortiscule and the stalwart Fartknockker for playing co-op missions with me on Army of Two.

Despite shortcomings in the gameplay, who can resist liking the characters in Army of Two? They sure would make great G.I. Joes. Hasbro and EA should make a deal to make 12-inch action figures of Salem and Rios, since Hasbro is bringing back the 12-inch Joes this fall.

Speaking of G.I. Joes, one of my new compatriots in the Alabama Star Wars Syndicate found a picture of Ray Park (Darth Maul) in his new role as Snake Eyes.

If only Activision would get the video game license and get Infinity Ward to build a G.I. Joe video game on the COD4 chassis. How cool would that be?

I'll be writing my review of Tom Clancy's Rainbow Six Vegas 2 this week, so stay tuned.

Friday, March 21, 2008

Rainbow Six Alabama


A high-five to Fortiscule and my friend Fartknockker!

Fortiscule and I played the first two-thirds or so of Rainbow Six Vegas 2 together in split-screen co-op, and then last night Fartknockker and I finished up the campaign together in online co-op.

Fortiscule and I are back online, by the way, thanks to Mrs. Sythbane's generosity. As Fartknockker said, "That's my kind of wife."

Tuesday, March 18, 2008

Three Rings for the Xbox kings ...



I've seen this before.

Back in August, this infernal winking afflicted my first Xbox 360. I sent it off and got it back Sept. 12. In fact, the lull was when I started this blog, while I was bored while my 360 was in limbo.

Now, six months later, my Microsoft-repaired machine has the Three Rings of Death again. They tell you to check the power supply light and make sure it's green, so my little slide show reveals the holy green light shining in the shadows.

The Three Rings struck on March 16. Now I have to go through the whole hassle all over again.

It's just a good thing Microsoft doesn't build spaceships.

Sunday, March 16, 2008

Syth and Fort at OmegaCon 2008

Richard Hatch, the original Capt. Apollo from "Battlestar Galactica," is a great guy.

That's one of the things I learned yesterday when Fortiscule and I attended OmegaCon, a new science fiction convention in Birmingham.

We got a late start, having missed Friday's events entirely and arriving around 11 a.m. Saturday, but we made a big day of it nonetheless.
We might have attended today as well, but I was irked that although I had not attended Friday, the convention clerk refused to prorate the weekend admission price of $40, and said I could not buy a single-day $15 ticket for Sunday at all. That's just tacky, so they got only two single-day $15 tickets out of Fortiscule and me, instead of $30 apiece that we were willing to spend. Consider that for next year, organizers.

First we hit the dealer room, which was very well stocked. We both met Peter Mayhew, shaking hands with Chewbacca and getting our pictures made with him.

Then I zeroed in on some hard-to-find collectibles: a Halo 3 die-cast battle rifle in 1/6 scale, to use with G.I. Joes; a Hasbro Titanium Classic Colonial Viper from the original BattleStar Galactica, which is never in stock on Hasbrotoyshop.com; Star Wars Miniatures of Shaak Ti and Saisee Tiin which had always eluded me; a "Serenity" window sticker for my car; and a Firefly patch like Captain Mal wore.

Next we hit the Star Wars track room for a panel discussion on Star Wars collecting.

Then we hit my friend Mark Baggett's convention party. See the slide show for some party scenes!

Next we made the rounds and check out the costumed characters at the masquerade ball. After that, we hit the tabletop gaming parlor, where we visited with our friends Shane and Rachel and Kevin of Arc Dream Publishing, who were running a game of Godlike.

While in the game room, I saw Richard Hatch, the original Captain Apollo, wearing a woodland camo coat and playing his game The Great War of Magellan at a crowded table. I hovered near the table a few times trying to figure out how to approach him and ask him to sign my new die-cast classic Viper without being rude. I finally gave up, because there was no way to do it without just butting in, and I didn't want to be obnoxious. I am still amazed at the serendipity of seeing Hatch. I just recently bought a rare collectible at a flea market, a boxed set of 12-inch Apollo and Starbuck figures from the original "Galactica," wearing their all-white uniforms. Man, I wish I'd had that with me to get him to sign!

We left and went to a panel about the activities of the local Star Wars club -- the Alabama Star Wars Syndicate -- which we've been interested in for a long time. Fortiscule and I liked the people in the group, and we plan to get involved.

As we were leaving for the night, in the lobby I saw Richard Hatch again, with his entourage as he was leaving the hotel. Seeing my last chance, I rushed up behind him and tapped him on the shoulder. You must remember that I was a devoted fan of Galactica when I was a kid in about the ninth grade in the late '70s. On Sunday evenings, I'd perch myself in front of the TV with a Totino's pizza and a Coke to watch Apollo fight Cylons, and that's what is running through my brain while I nervously wait to see if he'll crush my image of him from childhood, or live up to my hopes.

"Mr. Hatch, I'm a big fan of yours," I said, and explained that I'd seen him gaming earlier and didn't want to interrupt him, and asked if he would sign my little spaceship. The guy stopped, put his bag down, smiled, shook my hand and greeted me, signed the toy, and the nice lady who was with him took my camera out of my hand and shot our picture together!

Who could imagine a nicer celebrity than that? He has earned a permanent designation of swell-guy in my book.

OmegaCon 2008 looked like a success to us. There was a good crowd, with lots of people in costume and having fun. We met some nice folks with the Alabama Star Wars Syndicate. And, we me Peter Mayhew and Richard Hatch! We hope the convention comes backs next year, and maybe it'll be even better.