Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Friday, December 18, 2009

Best video games of the year

Our annual video game gift guide, which is our list of the best games of the year, is up on Techcetera.

Big contributors this year are my reviewer apprentice Fortiscule and Mrs. ArcDream.

Fortiscule also handles the review this week on DJ Hero. Check it out!

You'll find a roundup of my reviews and recommendations (which include Fortiscule's reviews, of course) on my al.com profile page.

Are you playing any new games for the holidays? Let me know about it! Email me at Sythbane@gmail.com and let everyone know what you think of the game. We plan to see Avatar this weekend, and we'll be playing the game afterward.



Old girlfriends in Mass Effect 2

A G4 blog post says that your old girlfriends from Mass Effect might show up in Mass Effect 2, which is interesting. Then the blogger goes on to say he doesn't even remember who his girlfriend was in Mass Effect, Liara the blue alien, or Ashley the regular human lady.

Oh, for crying out loud! How could you NOT remember who you hooked up with in Mass Effect?? A BLUE alien chick with TENTACLES on her head is memorable. Either you remember that you DID hook up with her, or you DIDN'T, which means it was the other girl (unless you ticked her off). How could something like that not leave an impression?

Oh, these jaded gamer youths, for whom romance with a beautiful blue alien is mundane and forgettable! If I meet a sexy blue alien woman, I'm going to write it down.

Tuesday, March 11, 2008

Is it art, or just titillation?

The topic of romance in video games is getting discussed a bit more lately. The MTV Multiplayer blog has been particularly good at addressing it.

Here is a video that MTV Multiplayer posted that shows some guys from BioWare talking about the romantic element in Mass Effect. The gist is that they're going to keep putting romance in games because it's a realistic part of life, players love it, and it's part of what makes video games an emerging art form.

I'm right with these guys until one of them verges on condescending when he talks about "titillation" in other games. Come on, guy. It's all titillation, in those other games and in Mass Effect. That's why we love it. That doesn't make it wrong, so don't go taking airs.

Comedian Jeff Foxworthy's wry but honest observation about what men really want should bring you back to earth: "I'd like a beer and I'd like to see something naked."



To see Jeff zero in on the basic elements of good entertainment, you might want to fast-forward to about 1:20 into this video:

Wednesday, November 28, 2007

Wasting time in strange new worlds

I have been remiss in posting about gaming because I have been gaming. Seriously gaming. The kind of Serious Gaming where I keep staying up until 5 a.m., several nights in a row.

As I've been playing Mass Effect, I've been inhabiting new worlds, exploring them, meeting characters and getting to know them, seeing through the eyes of a character myself ...

And as I've played, it's struck me that it's like I'm reading a novel. When I read "The Lord of the Rings," I was doing the same things: Exploring a new world, meeting characters, and seeing through their eyes.

How many of us who enjoy video games have heard other people dismiss our hobby as a waste of time?

But how is engaging your mind with a game you enjoy different from spending the same amount of time passively watching a football game or baseball game? Is it wasted time? Is any time you spend doing something just because you enjoy it the same as wasting the time?

What about the time spent watching TV or movies? Why do so many people who think nothing of spending passive hours enjoying television dismiss video games? I enjoy TV, too, but TV is passive. I can't go to sleep playing a video game, because it wakes up my brain.

Mass Effect elevates the whole "wasted time" debate to a new level of challenge. Many of the people who sniff at video games would never dismiss reading a great book as a waste of time. What they fail to understand is that Mass Effect is like reading a good book.

What Mass Effect makes ever clearer is that video games are an emerging art form. Like movies, they are a multimedia form of storytelling. You aren't just witnessing the story. You are in the story. You live it. Instead of witnessing a character make choices and have experiences that teach him lessons and shape his life, you enact those experiences yourself. You live through those life-altering events, and maybe you learn something, if the game makers have spent much thought on the story.

Was "Beowulf," written sometime around the 900s, considered a waste of time by many during its day? Or was it considered a new art form? What about novels, as a dawning form of literature? What did people think about them? Movies made the transition from technological curiosity to art form in only a few decades in the early 20th century.

Rather than being a pinnacle in gamemaking, Mass Effect suggests the great promise of video games. It makes clear the potential of video games as a medium for storytelling. In future years, in literature classes, will there be a mention of Mass Effect in the evolution of video games as they ascended to respectability? When will the J.R.R. Tolkien of video games emerge with a masterpiece?

In the lifetime of my great grandparents, airplanes went from the Wright brother's dune-hopping powered kite to the technological marvels that fly at Mach 5, and to the rockets that carried men to the moon. Video games consisted of Pong when I was kid, and look at them now. And yet we're still in the barnstorming biplane days of video games.

I look forward to when video games transcend the stigma of "time-wasters" and children's toys and come to be regarded like movies. Sure, there are popcorn movies that just blow up good. Most video games do that, and that has its place. But there are also movies that compel you to think, that move you emotionally or that paint a picture of some truth in life. Games need to become respected as a place for grown-up storytelling. Like movies, games must have a venue for children's fare and a place for mature drama, with cursing and violence and nudity and love and sex and God and compassion and death all being parts of the story, because those are the things that life is about.

But right now, Mass Effect is like a sail on the horizon for what games will become.

Tonight, as I step again onto the Normandy's deck, I'm hoping to make the beautiful blue asari Liara fall in love with me. I had to make a choice between Ashley and Liara, and I chose Liara. I'm eager to find out if I made the right choice.






My reviews of Ace Combat, COD4 and Conan

My official reviews of Ace Combat 6: Fires of Liberation, Call of Duty 4: Modern Combat and Conan are all posted on the Techcetera blog on al.com now. Take a look at the links and let me know what you think.

Saturday, November 10, 2007

Duty calls, and we answer

The invasion of Call of Duty 4 has decimated my gaming time. All other games have fallen back before its unstoppable onslaught. I have lost sleep this week, staying up to ungodly hours trying to get a few more kills for weapon upgrades.

I've added the ACOG scope to my M16 and red dot sight to my M4, ranking up so far to gunnery sergeant in multiplayer. Fortiscule, as usual, is showing up his old man in kill streaks, but I'm the cunning one.

All of us who enjoy shooters will want this game. I've seen the crowd I played Rainbow Six with shift to Halo 3, and now the tide has shifted powerfully to COD4.




It pleases Crom ...


I have traveled through time.

In the future, I fought as an armored Spartan, fighting alongside my new friend Batsak against Covenant monsters.

Then I traveled the distant past, the age of the sword. I rescued the maidens you see here from pain and death. I slew the giant squid and began the final assault on the dark tower.

Next I arrived in the present day.

I flew among the clouds at Mach 2, firing missiles to chase enemy fighters and raining death on tanks and howitzers.

Now I shoulder an M16 and fight for freedom.

Soon, I will leap forward into the future and face a threat such as the galaxy has never seen.

I am spastic in time, like the hero of "Slaughterhouse Five." Can you guess what the five are in this story?

... Conan, Halo 3, Ace Combat 6, Call of Duty 4 and Mass Effect.

See you on the battlefield.

Thursday, October 25, 2007

Awaiting something completely different

My apologies, to all both of you who read my blog, for my laziness in posting during the past week or so. I've just about run out of things to say about Halo 3, and I think we're all tired of talking about it for now. I was holding out, thinking I would have something new to say because two new games I've been looking forward to were due out Tuesday this week: Conan, and America's Army: True Soldiers.

But thus far, I have been unable to get my hands on the Conan game, and America's Army has been pushed back to a mid-November release! So I'm still stewing, with little to say on the subject of games for now.

So, returning to this horse carcass to kick it a few more times: I did rank up to captain this week in Halo 3 multiplayer, which was by far the hardest rank I've yet achieved. But to my dismay, the rank unlocked no new Spartan armor components. I couldn't believe it.

I've also been tempted to vent about my frustration at people staging stunts to get achievements in Lone Wolf slayer matches. While this is not cheating in the glitching, hardware-thwarting sense of cheating, it definitely violates the spirit of the game. How can you consider this an "achievement" if you're not really earning it?

These guys basically call off the match and stand in a circle, taking turns shooting each other in various ways to fulfill the terms of this achievement or that. It's like an Elbonian firing squad. It cheapens the whole notion of achievements in Xbox Live, and I've lost almost all my enthusiasm for building my gamerscore after witnessing this silly phenomenon. If this is how you're building your gamerscore, it means nothing.

But, thank goodness, I have resisted the urge to say anything about this, because I know nobody wants to hear it. So I'll keep it to myself.

I have also started playing multiplayer without my headset most of the time. I've been concerned that I tend to cuss too much, and the best way I've found to avoid cursing online is to not put a microphone in front of my mouth when people are shooting me.






Witchy woman

A new Best Buy opened near my home, and the first thing I bought there is a DVD of the first season of a "Witchblade" anime series that I had never heard of. The artwork is very nice. In researching Witchblade art, I discovered an artist I admire greatly, Frank Cho.

I hope he will forgive me for posting this one image of his artwork, because I want to show you how brilliant the guy is and direct your to his web site. This Witchblade image is absolutely gorgeous.











Mass Effect book report

I finished reading "Mass Effect: Revelation" last weekend. I highly recommend you read it if you plan to play the game. I already feel comfortable in the Mass Effect universe, and I have a sense of some of the alien cultures and their personalities. So, without revealing any spoilers for the book or the game, here is a brief synopsis of what I learned in the book:

The novel takes place maybe 20 years or so before the game. A human officer named Anderson is the hero of the novel, and it appears he is your boss in the game, a good deal later in his career. The character is voiced by David Keith.

You're also introduced to Saren (sounds a lot like Sauron, doesn't it?), the turian on the cover of the book. Turians, who are described as a rather birdlike, dinosaurlike velociraptorish species, may be OK folks on the whole, but Saren is not a very nice person. That's all I'll say about him.

Krogans are like Klingons, warlike and strong. They're also described like dinosaurs, but not the birdlike ones. They're more like the squat, armor-plated tanklike dinosaurs.

My favorite alien species is the asari. These are the sexy blue-skinned women with tentacle things on their heads. They had me at "blue-skinned" (notice Cortana's pigmentation above), but tentacles on the head really clinch it. I loved Twi'leks already, especially Aayla Secura, and apparently the guys at BioWare do, too. What is it about the blue-skinned tentacle babe archetype that is so alluring? It's one of the great mysteries of sci-fi. As I always say, "Once you go blue, nothing else will do."

Thursday, October 11, 2007

Massively interested

Not content to wait until Mass Effect comes out on the Xbox 360 on Nov. 20, today I bought the novel that's supposed to lead into the game. I think I should score some geek points for reading a book about a video game that's not even out yet. I would have bought the novel sooner, except I haven't found it until today. I've been watching the book aisle at Wal-Mart for months, but I finally found it today at Books-A-Million. I had to ask the clerk if they had it, and they had only one copy. BioWare should prod their merchandisers a bit. Will they have Mass Effect action figures, too? It remains to be seen.

I've read only one chapter so far, but so far so good. I'm enjoying it. The author, Drew Karpyshyn, wrote "Star Wars: Darth Bane," and it was pretty good.

I also bought a Star Wars Insider magazine, a Heavy Metal magazine, and a collection of original Robert E. Howard Conan stories called "The Bloody Crown of Conan." I felt like falling back on the classics.

Speaking of Conan, I played the new Conan game demo that's a free download on Xbox Live. It's definitely worth a look. The game is an obvious "salute" to David Jaffe's God of War, but it's Conan. And it's fun, judging from the demo. I found the most screen shots for it at the THQ site for the game. The artwork is reminiscent of Frank Frazetta, who is my favorite artist, so that's a great big plus. Note that the Mature rating includes nudity, which is entirely appropriate for a Conan story, as any fan of Frank Frazetta's art knows.

And I recognized two actors' voices. Ron Perlman is doing the voice of Conan, and he's a great actor, but the way he's playing Conan, he sounds just like Hellboy. (Perlman is also in production doing the voice of Conan in an animated feature called "Conan: Red Nails," which looks promising. It has Clancy Brown in it, too, aka the Kurgan and Mr. Krabs.) I imagined Conan to be a little less snarky than Hellboy and more heavy and dark, but I've got to read the original Robert E. Howard before I form a firmer opinion. In the meantime, I respect Ron Perlman's interpretation. The guy played a really good caveman in 1981's "Quest for Fire" long before the Geico caveman, for crying out loud.

Furthermore, the woman from Farscape, Claudia Black, does the voice of the hot barbarian babe warrior queen. That's her character in the screen shot above, courtesy of THQ, God bless 'em. Could she be the cause of the nudity rating?

Life just gets better and better.

Thursday, September 20, 2007

Will Mass Effect effect change?


By Bryan Crowson
Sept. 20, 2007


Mass Effect, the upcoming sci-fi role-playing game for Xbox 360, is causing some controversy in Britain over a sex scene with partial nudity that may involve a human or alien woman, "Attack of the Show" reports.

This is the best news I've heard all week! Mass Effect is one of the most anticipated games of the year, and the one I'm personally looking forward to the most. It's made by BioWare, the developer that gave us Star Wars: Knights of the Old Republic. That means it's sure to be a money-maker, a profitable powerhouse that might be strong enough to challenge the perversely prudish attitude that prevails about "mature" content in video games.

Here's the thing: With the Entertainment Software Rating Board (ESRB) rating system that the game industry uses now, "prolonged scenes of intense violence and/or graphic sexual content and nudity" can earn a game an Adults Only, AO, rating. However, the console makers and major retailers say they won't allow AO games to be played on their systems, nor will they sell them. Uh-oh, say the developers, that pretty much censors and bans all AO-rated games, because no money can be made from them.

The reality is, though, that conflict and violence are central to almost all video games. Rather than kill the goose that lays the golden egg, both console makers and retailers turn a blind eye to graphic violence, or they wouldn't have any games to sell. Games are granted a more palatable "mature" rating despite scenes of decapitations, chainsaw evisceration and flayed corpses hanging on meat hooks, but the sight of bare flesh like we all see when we get out of the shower is the BAD THING that tips the scale to the unacceptable zone. And heaven forbid any naked people are depicted as being very friendly to each other! Depictions of heavy petting or life-giving procreation would surely taint our impressionable youths, but if the characters are disemboweling each other with garden tools -- well, that's perfectly fine.

So, since violence is effectively dismissed as a reason to ratchet a rating up to AO, nudity and sexuality become the content scapegoats for the "AO" rating charade that prevails. If it weren't for sexuality or nudity, there would practically no risk of snagging the AO rating's scarlet letters. That means that when I, a 44-year-old adult, am playing a "mature" game for grown-ups and the storyline leads to a love scene, I'm treated like I'm an 8-year-old. Either the camera cuts away, or the scene is completely blacked out as it is in Fable when you get cozy with your "wife." Even audacious designer David Jaffe's God of War games -- which laudably stretch the boundaries of "mature" games with some limited nudity -- cuts the camera away when Kratos gets chummy with some Greek nymphs.

Game developers claim they want to be taken seriously as an entertainment medium. Yet they go along with the patronizing assumption that all video games are for children, and all video games that are rated for adults will nevertheless be played by children. Game content that would be analogous to an R-rated movie and not given a second thought on the movie aisle at Wal-Mart or on cable television is BANNED from video games that are ostensibly created for adults. Forget that kids can watch R-rated movies just as easily as they can play M-rated games. We want to excuse parents from any responsibility for monitoring what their children watch or play, don't we?

And here's the crux of the hypocrisy: The same retailers that condescend to tell me what I'm not allowed to see in video games will rake in the money by selling R-rated movies with sadistically horrific violence. Wal-Mart had a cardboard kiosk near the entrance where they were selling "Saw II," which is widely considered to be the epitome of the "torture porn" genre of horror films that is inexplicably popular nowadays. In the bizarro-world we live in, the torture, amputations and murder in "Saw II" and its like are embraced, while a glimpse of naked human beings in a loving embrace is reviled.

To echo my point, Electronic Gaming Monthly has quoted Gears of War developer "Cliffy B" Bleszinski as saying, "Funny thing is, I’ve heard more complaints about the language than about the violence. Some people are OK with the fact that you’re shooting and chain-sawing them, but they don’t want to hear the words “s***” or “g*****n.” It’s such a funny standard of where your average American gamer is. ... I find it incredibly amusing. You can cut people’s heads off all day long as long as you don’t show a breast or say a dirty word."

This brings me to why I'm so delighted to hear that Mass Effect, which already is billed as including "partial nudity," will have an envelope-pushing love scene. It will take a the financial muscle of hit games to force change in the landscape of game content, and to usurp the perverse, warped-priority sensibilities that preside over it.

Not until games can include the full spectrum of "mature" R-rated content like you might see in HBO's "Rome" or "Tombstone" will video games ever be taken seriously as a grown-up entertainment medium. If Mass Effect helps to throw off the yoke of the ridiculous ESRB rating system, while revealing the outright hypocrisy of game publishers and retailers regarding the forbidden "AO" rating, more power to it. That's the only way things will ever begin to change.

Is the solution to adopt the movie-rating system for video games? That makes sense to me, since the console-makers and retailers have drawn a line in the sand about AO-rated game content and will want to save face over that, but they ALREADY accommodate R-rated movies to be played on their machines and sold in their stores.

Or, the rating letters could be dispensed with entirely, since the letters reflect a judgment call. Simply list what type of content the game includes (which they already do, to some extent), and let the consumer decide if the content is objectionable. I don't take offense to "prolonged nudity" in some contexts, or to confrontational violence such as in Halo or historical war games, but I surely do object to scenes of torture and victimization. That's where I draw the line personally, but my line is not reflected in the ratings system. The system recognizes no difference between the violence of warfare and the violence of murder, no difference between the nudity of a love scene and the nudity in a rape scene.

Of course, the only force they'll listen to is money. That's the reality. Nobody in business really gives a rip about the so-called standards, because they're playing politics in order to make as much money as possible. That's where we come in. Our dollars must drown out the voices of the hysterical crowd that freaked out when Janet Jackson's wardrobe malfunction occurred.

All grown-up gamers should buy Mass Effect when it comes out, voting with our wallets to prove that there is money to be made with video games that don't talk down to an adult audience. And as parents, we should take an interest in what our children are watching or playing, because that's our responsibility.

It's not just about me being able to see a beautiful, blue-skinned alien woman nude in an RPG. It's the principle of the thing. Really.