Wednesday, December 9, 2009

Furlough from MW2

An e-mail letter to Sythbane Squadron, from our friend Fartknockker:


I will be taking a break from Modern Warfare 2 for a while. Not because of problems with the Javelin glitch, but terrible respawns and lag have elevated my frustration level with the game to a point of walking away.

Above, Fortiscule serves as an example of a frustrated gamer, like Fartknockker has become lately.

My theory: Respawns have been programmed to increase the chances of payback kills. As a result you tend to spawn closer to enemies more often than in previous COD games. The other day I was playing Team Deathmatch on Wasteland. I respawned, turned around and there were three enemies 10 feet away. I am not saying this has never happened but it seems considerably more prevelent in this game.

Lag -- seeing an enemy pop in a window for a second and then getting shot by that enemy in that same second and then watching the killcam and that enemy having a full 3 seconds to draw sights, aim and shoot. I have a 6M down and 1M up net speed. This should be sufficient. In my book, that's not fair.

The misuse of tactical inserts to acquire a nuke is another deterent from my play. A player on team A will get a friend to be on team B. The player on team B will equip a tact insert and keep spawning in front of the player on team A at a predetermined spot on a given map that is not traveled very often and out of the way, so as not to be noticed. (I believe these spots were intented to be safe areas for players to operate killstreak rewards and call in airdrops but are now being exploited) The player on team A can get a 25-kill streak very quickly by killing the player on team B over and over because on the tac insert, not to mention the killstreak reward player A acquires for the tac insert kills. I have no patience for cheaters.

I will be working on Left for Dead 2, Borderlands and Call of Duty Classic until I have stored enough patience to return to MW2.


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