
I've had my head in the stars all week playing Mass Effect 3, and now my review is posted on al.com! Let me know what you think.

Pushing forward to our next objective, the next thing on our gaming map is THQ's Warhammer 40,000: Space Marine. The free demo came out this week on Xbox Live and PSN, and it is a blast! The multiplayer promises to have incredibly deep customization options, which thrills me, so I hope many of my online friends will join the Emperor's cause.
Conan’s bloody rebirth on the movie screen is a fitting time to renew my Sythbane Squadron blog. I had been looking forward to the new Conan the Barbarian. I enjoyed it greatly on opening weekend, and it vexed me to see snarky reviews by people who have contempt for the genre steer too many people away from the theater. What follows are some of my impressions of the movie. I tried to reveal no spoilers, other than what you might glean from the trailers:
• Jason Momoa plays Conan with terrific ferocity. In one scene, Conan swipes his palm up the flat of his sword with a bloodthirsty, snarling laugh that I think Howard himself would have cheered! I can think of no one else who looks so much like the great barbarian. Frank Frazetta, my favorite artist, painted the quintessential images of Conan. Momoa doesn’t look quite as gaunt and grizzled as Frazetta’s Conan, but he sure captures his savage spirit. I wish Frazetta had gotten a chance to paint Momoa as Conan!
• Ron Perlman adds an essential Ron Perlman elixer to the movie. He is grand as Conan’s Cimmerian father and combat mentor, Corin. Scenes between the father and son are the most emotionally powerful in the whole movie.
• The young actress who plays the youthful witch princess Marique, Ivana Staneva, was scarier than Rose McGowan. Now, I am a fan of Rose McGowan, but the character wasn’t allowed to be quite scary enough. She looked like a Trill from Star Trek, with her splotchy temples and forehead, which was almost comically distracting instead of scary. And furthermore, the witch princess’ armor is way too demure for a Conan villain. Rose should have worn a much more scanty, sexy witch princess outfit. Once again, I would call the director’s attention to Frazetta paintings and Heavy Metal magazine for inspiration. And to my great disappointment, Rose never once lets her armor down!
Here's a G.I. Joe I outfitted recently as Tier 1 operator Dusty in Medal of Honor. Not all the details are exactly right yet. I plan to get some Oakley shades for him to more closely match the character, and his scarf is red instead of tan, but I think this is a good start on a custom video game character. You might recall my customized Ghost G.I. Joe from Call of Duty: Modern Warfare 2 in a previous post.
Here are two more takes of Dusty. I tried a low-saturation shot like the game box cover, as well as a some with and without the scarf. Which do you think looks best?
With scarf:
Low saturation:



My faithful apprentice Fortiscule has been busy writing reviews lately.
My assistant Fortiscule and I have been tag-teaming the Xbox 360 all week playing Mass Effect 2.
My review of EA's The Saboteur is up on Techcetera. Check it out and leave comments!

Spartacus: Blood and Sand is extraordinarily violent, bloody, gritty, vulgar and foul-mouthed. There is unblushing nakedness wherever nudity serves the story, with no pretentious, coy reluctance or shyness. And there is a passionate love at the heart of the tale, driving the entire plot. The combination is shocking, beautiful and engaging.
Although it is visually stylized, often evoking the look of 300, all the elements the show combines help it approach reality more intensely than other films that hold back on any part of the recipe.
These elements are what I've been wanting to see in a video game, especially in a role-playing game. Game makers kowtow to the ESRB by sanitizing games that supposedly are made for an adult audience; no so-called "Mature" game has ever been so bold as to present a story as raw and realistic as Spartacus: Blood and Sand. As long as video game makers surrender to the nannies and sit at the kiddie table, they will never be seen as a mature entertainment medium like film. There is NOTHING in the video game world that compares to this series, no video game rating that really parallels an R rating for movies or a mature show on cable TV.
What a ludicrous, crazy-world joke it is that a game with the kind of content shown in Spartacus: Blood and Sand would never be allowed on the Xbox console. But wait! Hello! I WATCHED IT ON MY XBOX, ON NETFLIX! We can watch the movies on the console, but we can't play games that would appeal to the same audience. Why is that?
Consider these qualities and virtues in Spartacus: Blood and Sand, and how they might be applied to a truly mature role-playing game:
Violence and blood. How can a story about Rome's horrific arenas be anything else? The reality had to be much more awful than anything we could possibly stomach, even in this show.
The exaggerated splashes of blood, reminiscent of anime and Hong Kong action flicks, remind us of how shocking it is. For a freeze-frame instant, a gouting splash of blood is shown when a weapon connects, with a greater volume of liquid than would actually be present. Indeed, in the next frame, not that much blood remains in the scene. The fleeting exaggeration is a visual exclamation point, highlighting the horror of the moment.
Vulgar and foul-mouthed. The dialogue is very much like that in HBO's Rome, which surmised that characters would accent their speech in much the same way their counterparts do in modern conversation. The show takes a guess at what such expressions might have been in those times, and translates them for us. I think it adds a layer of realism.
Nakedness. Look at statues and art from ancient Greece and Rome. Lots of nudity. The natural state of human bodies wasn't such a big deal to them. Our society's sensibilities about nudity have been distorted by centuries of mind-numbing Puritanism, and a show like this tosses off that dour, smothering blanket.
Specifically, in a story about life-and-death struggles in the arena, and your wife being kidnapped into slavery, wardrobe malfunctions had to be last on your list of concerns. There would be no coy clucking over nudity.
Spartacus: Blood and Sand doesn't bother with the absurdly contrived camera angles where wisps of cloth or hair always cover "the naughty bits." To my eye, such silly efforts to hide body parts tend to degrade the human body, perversely calling attention to body parts that are too "dirty" to be seen; the underlying presumption is that human bodies are naughty and evil, not beautiful in their natural state.
BioWare does this all the time, and the gamemakers end up looking like 12-year-olds. It's like they want to peek at the Playboy pictures, but they're too immature to openly admire a woman's body or really have a girlfriend. The result of such stunted sensibilities in video games includes stupid scenes like the gauzy love scene in Mass Effect, and the ridiculous bra-and-panties sex scenes in Dragon Age: Origins. Bethesda is guilty of the same sort of pious, immature nonsense in The Elder Scrolls IV: Oblivion. Fable and Fable II at least included love scenes, but condescended to black them out in the Mature-rated games, to protect our eyes from the evil nudity.
Passion and love. In a teaser for Spartacus: Blood and Sand, a Roman asks Spartacus how many men he would kill men in the arena for the chance to hold his wife again. "I would kill them all," Spartacus replies.
Ah, there it is: The driving force of all drama. The fuel of life itself. Love. Passion. Sex. The engine that propels the story.
If you reduce our motivations to a very primal, basic level, most everything we do is geared toward finding and securing a suitable mate with whom we can procreate and send our DNA onward to the next generation. That is survival. That is how evolution has shaped us into who we are. It is our most fundamental biological imperative.
An integral part of that motivation is the sex part. What we perceive as beauty are signs of good health and suitability in a potential mate. Our sense of aesthetics is built on that reality. Furthermore, our intellect has enabled us to see physical beauty in a sublime light, as an expression of the Divine. Good deal. That explains why I want to see Lucy Lawless naked.
Sex is pleasurable, so we can't help but seek out that pleasure. This drive has served us well, as we stand at the threshold of exploring the stars, yet we spurn it, shun it and try to keep a lid on it. What hypocrites we are, biting the hand that feeds us! We continue to yield to the tyranny of misogynistic, Puritanical dogma and deny sex the respect it deserves.
We tend to show our respect, our reverence, for sex through our art. Go in any art museum and admire the nude statues and paintings. Glimpses of unclothed beauty in a story such as Spartacus: Blood and Sand are simply less formal expressions of that same aesthetic.
Motivation and Purpose
Video game developers don't seem to know what to do with passion, love, sex and nudity. The answer is obvious, and Spartacus said it plainly when he said he'd kill them all to hold his wife again. Sex is motivation. Sex is purpose.
The main character in Bethesda's Oblivion had no apparent personal motivation at all. Fable comes closer to getting the concept, yet falls short: Your character can get married, yet reaps no reward from it. Neither do you reap any reward for your efforts to win love in Mass Effect or Dragon Age: Origins. How blind can the game developers be? Spartacus told you! To reclaim his beautiful wife, he'd kill them all! Love wins the battles. Love builds the castles.
David Jaffe had the right idea in God of War's sex minigame. When you succeeded at getting Kratos together with some shapely ladies, you were rewarded with red health orbs. Yes, greater health would be a good reward for having sex in any RPG, but the reward should be even greater than that.
Winning the love of your mate should be the prime motivation in an RPG, because that is what life's about. The more immediate reward of love is sex. In a game, the player could be rewarded with a happy scene of naked beauty and conjugal bliss. The long-term rewards of love are endless, with greater health, and the joys of companionship and a family. RPGs should reflect all that as well.
I hope Spartacus: Blood and Sand will inspire video game makers. All the hero wants is love, which is at the root of our most primal drives and desires. Enemies stand between Spartacus and his wife, but to reach her, he will kill them all.
That motivation looks like it will drive a magnificent epic series on Starz. And, if any brilliant game designers are paying attention, it would make for an awesome video game!
Fortiscule and I played Army of Two: The 40th Day all last weekend to complete the campaign and prepare our review.

Our annual video game gift guide, which is our list of the best games of the year, is up on Techcetera.
A G4 blog post says that your old girlfriends from Mass Effect might show up in Mass Effect 2, which is interesting. Then the blogger goes on to say he doesn't even remember who his girlfriend was in Mass Effect, Liara the blue alien, or Ashley the regular human lady.
The new trailer for Halo Reach that was shown on Spike TV's VGAs gave me goosebumps.