Wednesday, December 9, 2009

Mode of Duty: Core or Hardcore?

Editor's note: Our friend and contributor Mr. Fartknockker offers this rejoinder to my recent post about the shortcomings of hardcore mode in Call of Duty: Modern Warfare 2. "I did not in any way take offense to anything in your piece. I actually agreed with most of it," he said. "I just felt like elaborating on the subject."



By Fartknockker
Sythbane Squadron contributor

There has always been a decision to make when playing online multiplayer in a Call of Duty title. Core or hardcore? There are advantages and disadvantages to both. Depending on your strengths and skill, one might work better than the other.

Some advantages in core mode include crosshairs on the screen. They help aiming quite a bit. The HUD displays match information, score, and ammo and equipment count, which is very handy considering the new scavenger perk.

If you’re good, core mode offers the best playlist for ranking up weapons and equipment, and completing challenges for bonus experience points -- the key for ranking quickly. Constantly changing weapons, equipment and perks will net you bigger XP on average at the end of every other match. Points you earn from completing challenges far outweigh those from kills or bomb plants.

If you are going to play core though, you have to be accurate with your shots because every one counts. That is really my only major gripe with core mode and the main reason I prefer hardcore.

Hardcore features decreased health and increased bullet damage, which means not only do you have to be accurate, but very quick. I want to know if I shoot you first, you will die, as opposed to me dumping half a clip and you turning and killing me. If I want to use an entire clip to kill somebody, I will go play Halo.

In core mode you can be a little more liberal in running around the map because you have more of a chance to escape damaged but not dead. Hardcore has to be played more conservatively because you can end up pushin’ daises very quickly. If you are a run-and-gunner at heart, like me, respawn times in hardcore might be a little annoying at best.

Camping is one of those things most people complain about but most of those same people will do themselves, at least from time to time. You will find more of it in hardcore because it tends to be a lot more tactical mode because of quick deaths. But, is a player that finds a high point on the map and snipes camping? No. He’s sniping. Is a player that hides in a bush near a bomb plant in search and destroy camping? No. He’s protecting the plant. I would consider a camper somebody who picks a certain spot on the map and stays the entire match. There is no skill in that and that’s why people find it annoying.

No HUD on the screen in hardcore means no clutter and as much visibility as possible. Some people might consider having no crosshairs a disadvantage, but people who play hardcore just know where the center of their screen is in relation to where they want to aim. It becomes instinctive.

It all comes down to personal preference. Personally I like both modes but I prefer hardcore. Luckily, most of my friends such as Big Daddy Ogre, TeeBoan, notatreehugger and BigTODA78 prefer it, too. I can speak for those guys when I say the main reason we prefer hardcore is increased bullet damage. You will find me, however, scoring dome shots and dominating with Sythbane in Core Team Deathmatch.


Sythbane hates it when he empties an entire magazine into Mr. Fartknockker, and then Fartknockker turns around and kills him.

Friday, December 4, 2009

My review of Dragon Age: Origins

My Xbox Live friends might have noticed that I've spent a lot of time playing Dragon Age: Origins lately. My review is up now on Techcetera! Take a look and pile on the comments.

You can find all my recent reviews collected on my al.com profile page.

Below, you see sexy mage Morrigan, voiced by Claudia Black from Farscape. You better believe Morrigan is always in my party of adventurers in Dragon Age. Because, my name is Sythbane, and I party! (... just like Hot Rod.)





Coming soon: Mr. Farttknocker takes a long-range shot at me as he responds to my recent post about hardcore vs. core in Modern Warfare 2. I'd better duck.

Sunday, November 22, 2009

MW2 and the Tempo of War

My review of Call of Duty: Modern Warfare 2 is up on Techcetera. Take a look and see if you concur. TeeBoan and I discussed the game's virtues during a hardcore team deathmatch last night.

TeeBoan is one of the folks who shares my slight annoyance at the party-chat ban during matches, but we also agree that the game is amazing.

The only problem I'm having is that most of my Xbox Live shooting buddies prefer hardcore mode to regular "core" mode. My skill is somewhat deficient in hardcore mode, and my scores are far better in core mode.

My joy in playing the game is far greater when I've scored 20 or 30 kills in a core free-for-all than when I've scored 3 kills and 16 deaths in a hardcore match.

Farttknocker is so far ahead of me in multiplayer rank that I hear only rumor -- spoken in hushed tones of awe -- of his relentless ascent. I cannot fathom how he scores so highly playing hardcore, because the kill counts in hardcore are so low compared to core mode.

My problem with hardcore, as I've said before, is that it rewards players who sit and wait for others to come to them, a passive way of playing also known as "camping." I have little patience for doing this.


The fun of the game, it seems to me, depends on the initiative of players who move around and mix it up. Otherwise, everybody sits still, camping and waiting to snipe, like the stalemate in the trenches of World War I. The hallmark of modern warfare is the speed of maneuver, the suddenness of action and violence. Erwin Rommel figured that out and put it to work in the Blitzkrieg, and George Patton read the beautiful bastard's book.

The speed of maneuvering was accelerated again when the First Air Cavalry was formed in Vietnam, as infantry was lofted around the battle zone in Huey slicks, escorted by Cobra gunships.

In the recent HBO series Generation Kill, the First Recon commander, Lt. Col. Stephen "Godfather" Ferrando, talked about how the Marines were outnumbered in Iraq and their entire strategy depended on "tempo, tempo, tempo" and "the violence of action."

Note the discussion about 1:40 into this video:



Suddenness of action probably was used long ago, too. I'm also reminded of the scene in Excalibur when Arthur, his knights outnumbered as he rides into his final battle against the forces of Mordred, says, "We'll use the old ways. Speed of horse!"

Now, I understand that a hunter's patience, waiting to ambush his prey, is a warrior's virtue that is reflected in MW2's hardcore mode. I do not mean to disparage the skills of my friends who prefer hardcore mode. Farttknocker probably is so good at it because he's a turkey hunter, and he possesses the necessary patience. It's just that I personally don't think it's as much fun to play. I prefer to keep moving!



Ghost in the Joe

Moving on, I call your attention back to my recent post showcasing the G.I. Joes I customized to resemble characters in Modern Warfare 2.

(Here you go, TeeBoan!)



There are no Modern Warfare 2 toys as yet, so I make my own.

I'll be adding to this collection soon, so stay tuned ...

Tuesday, November 10, 2009

Midnight launch for MW2

I lined up with about 30 other folks at midnight at my hometown Walmart for the 11-10-09 release of Activision's Modern Warfare 2.

As soon as I got home with the game, I played about three missions of the campaign, and then dived into the multiplayer.

I was slaughtered in the first match by a bunch of guys who had apparently had the game longer than the hour-and-a-half since the game was officially launched. They already seemed to know the maps, and had unlocked high-level perks.

Then I found my Sythbane Squadron mates Bama Breeze and Smokin Buddy, and we teamed up for some multiplayer and started scoring some kills. It was a good start!

I made a few notes on Techcetera about the midnight madness, too, so check it out. Did you play the campaign first, or multiplayer? First impressions?

I look forward to playing with all my SB-S friends in days and weeks to come. See y'all online!

Friday, November 6, 2009

Borderlands like living in a graphic novel

My review of 2K's excellent new shooter/RPG Borderlands is up on Techcetera. Check it out and let me know what you think!

I have a siren at level 37 now. With my 4x flame elemental submachine gun, I can kill most anything. We should issue those things to our troops.

Saturday, October 31, 2009

Sunday, October 25, 2009

MW2 G.I. Joes


I took a break from playing Borderlands to make another G.I. Joe look like a Modern Warfare 2 character.

A recent post highlights my G.I. Joe version of Ghost. I've tweaked that character a little bit and equipped him with a better headset.


Now I've added the new Duke from G.I. Joe: Rise of Cobra to my MW2 squad. As you can see, I set him up to look like the soldier on the game cover. Some details aren't exact yet, such having a camo cover on his goggles, but I'll keep refining him.


Most of the parts are off-the-shelf pieces from other G.I. Joes, or from other action figures such as Power Team. His M16A2 is modified with an AGOG scope and laser designator. I hand-painted the Screaming Eagles patch of the 101st Airborne on the side of his helmet.


Also joining the squad is Heavy Duty from G.I. Joe: ROC. Heavy Duty arrived in stores this week with Wave 2 of the ROC 12" figures. I don't know if he's analogous to any character in MW2, but Heavy Duty is without a doubt the best head sculpt of an African American man I've seen in a G.I. Joe. He looks bad to the bone. I augmented his gear with a heavy armored vest, in keeping with his character.





New game reviews

I've been busy writing reviews of recent games. Please take a look at my profile on al.com, where you'll find my reviews of:

- IL-2 Sturmovik: Birds of Prey (loved it)

- Need for Speed: Shift (liked it)

- HALO 3: ODST (loved it)

- Wet (like Rubi)

Among those reviews, you might see comments by my stalwart Xbox Live friends and Sythbane Squadron comrades Fartknoccker, TeeBoan and Bama Breeze. Thanks, y'all!

Right now, I'm preparing to write reviews of Borderlands, Brutal Legend and Forza 3, so keep an eye out for those!