My review of Call of Duty: World at War is posted. Take a look!I hope to see some of you in my sights this weekend ...
My review of Call of Duty: World at War is posted. Take a look!
Here's my short review of the new Punisher movie, which I saw tonight.
This may be the most dangerous object I have ever seen, yet I am strangely drawn to it.
The creator and star of the show, Felicia Day, is a gamer herself and writes all the episodes. I discovered just now while looking at her bio that she was born in Huntsville, Alabama. So was I! Perhaps that partially explains her brilliance.
I heard a lot about how bad "Indiana Jones and the Kingdom of the Crystal Skull" was, so I put off going to see it in the theater and waited for it to hit DVD.
Brothers In Arms: Hell's Highway is of particular interest to me because it depicts a unit that a friend of mine served in. Capt. Wallace Swanson commanded Co. A of the 502nd Parachute Infantry Regiment (the "Five-Oh-Deuce," as you hear the unit referred to in Hell's Highway and "Band of Brothers") from D-Day, though Operation Market Garden in Holland (the subject of "A Bridge Too Far" and Brothers In Arms: Hell's Highway), and on through the siege of Bastogne in The Battle of the Bulge. Wallace, whose wife Jeanne called him "Jake," passed away a few years ago and I had the honor of being one of his pallbearers. I admired him very much as one of my personal heroes. He looked like a movie hero, but he was the real thing, as you can see in this wartime portrait at right.


He did it! My good friend Flying Monkey Joe (that's his code name) has returned from DragonCon with the prize of his quest on my behalf. It is Thor issue #199. As a bonus, he also brought back #201 and an issue from the same era that has both Thor and Conan in it. Who knows what sweaty horrors he endured in Atlanta to retrieve such treasures? I shudder to contemplate it.
He has proved himself to be a mighty comic hunter indeed, and an extraordinary simian soarer! Thanks, Flying Monkey Joe!
I will savor my new/old comic books and report back here on the impressions I have upon reading them.
My good friend Flying Monkey Joe (that's his code name -- d'ya hear that, ya hayseeds?) is going to DragonCon in Atlanta this weekend. He has his own reasons for going into that great weekend dungeon of geekdom, but he also goes with a quest for me: To seek the Odin-son.
Specifically, to find an original Thor comic, issue #199.
That was my comic book when I was a kid.
My parents were not backward, and they provided plenty of books for my sister and me to read, but somehow comic books got classified as candy or toys instead of literature. I almost never got to read comic books unless I was visiting a friend and got into his stash.
I did manage to claim ownership of at least one comic book, though, and that was Thor #199. If I had any other comic books of my own, I don't remember them, because they fade to oblivion in my memory in the light of Thor's might.
I still remember panels and images from the story. Pluto, in his form-fitting armor, wielding a double-bladed battle ax, his edicts called the ravings of "the mind of a god gone mad." Thor, looming above the battlefield, his red cape billowing about his shoulders as he answers Pluto's challenge: "The God of Thunder dares."
I never knew the context of the story, because I had read none of the other issues as the complex plot unfolded, but it didn't matter. He was a hero who sparked my imagination. A god with the voice of rumbling thunder who stood up against Madness.
I commissioned my grandmother to make me a red flannel cape, and I found a little tack hammer in the junk drawer to serve as mighty Mjolnir. One side of my godly weapon was magnetized to hold tacks, so you wouldn't smash your fingers hammering the tiny brads.
More recently, I've been following the newly relaunched Thor comic, buying each new issue at Double Header sports cards in Gardendale. I also bought Thor Vol. 1, the graphic-novel size compilation of the first several issues of the refurbished story, which captures some of
the brooding power of the old Thor that I remember.
The Thor who forged me in the fires of geekdom still lives.
I've recently written reviews on SoulCalibur IV and Too Human. If Too Human is as bad as some reviewers say it is, why can't I quit playing it? I completed the campaign in one weekend, and immediately started a second campaign, and I'm still going. My "champion" class Baldur is up to level 40 now.
"The Clone Wars" is a fun film, reminiscent of the 1930s Saturday morning action serials that helped to inspire "Star Wars" in the first place. It's a computer-animated cartoon. It's clearly not in the same league with one of the films of the main saga, and it's equally obvious that it wasn't meant to be. I took my 13-year-old son and one of his friends to see it, and we all enjoyed it. The vertical battle on the cliff face was a pure "Star Wars" thrill moment, as the transport walker climbed like a big beetle while Ahsoka stands on the front and bats away blaster bolts to defend it. It made us cheer.
 When jRySix joined the Xbox Nation recently, the first game he bought for himself was Forza Motorsport 2. It's been out a year, and he found it marked down to $15. I bought it so we could race each other online.
It might be that I'm just terrible at Grand Theft Auto IV.
I am, however, a terrible driver, a sure-enough menace on the road. I've "parked" by knocking over a group of pedestrians on the sidewalk like bowling pins as I fumbled for the brake button. Happily, they stood up, dusted themselves off and resumed their conversion, none the worse for wear. I was impressed by their forgiving attitude toward my appalling lack of skill at parallel parking.

I just finished reading "Star Wars: Republic Commando -- True Colors" by Karen Traviss. I'm generally a fan of Traviss' writing. I admire her keen observations about the nature of clone troopers and the moral corruption of fielding a "slave army" of clones. The book is engaging and has virtues consistent with her other novels, but I found "True Colors" ultimately dissatisfying. If you intend to read the book, please note there are a few spoilers below, so you might want to skip this post until you've read the book yourself.
I forgave Traviss her tendency to skimp on battle scenes with her first foray into the Mandalorian mind in "Hard Contact," the novel that was spun off the video game "Republic Commando." Her observations were fresh, and I like how she developed Mandalorian culture. In the second Republic Commando book, "Triple Zero," I grew impatient with her for misplacing these soldiers, making them do detective work, dwelling on low-key investigations. What a waste of talent and skill! Wouldn't there be actual detectives to do detective work? Commandos should do commando work.
As much as I like Karen Traviss' writing, with "True Colors" I have to say, "Enough already." Have the Star Wars novel publishers forgotten that the Star Wars sage thrives on action? By the end of "True Colors," she has her favorite character, Kal Skirata, actually baby-sitting. All these elite commandos do is walk around and talk, walk around and talk. She has reduced the toughest, smartest, deadliest clone commandos of the Republic to introspective soap opera characters.
Besides the fact that the book is a soap opera rather than an action novel about commandos, I have problems with the soap opera plot itself: I find it completely unbelievable that Jedi Etain would give up her baby. Moreover, despite the author's consistent drumming on the theme that clone troopers should be respected as men, her own characters don't even respect Darman enough to tell him that he's a father.
It's a sad fact that fathers and mothers go off to war in Iraq and leave their children behind every day. So why do Kal, Etain and the rest patronize and disrespect Darman so horrendously to keep such an important truth from him? It's inexplicable, and the story loses authenticity on this point. It appears that they're setting up another Force user to be raised without his parents, and we've all seen how successful that is.
(Just don't even get me started on the Jedi's craven aversion to attachments, namely families -- families which could nurture balanced, mature adult Jedi who would use the Force as most of use it to the best of our ability: to protect our families. For most of us, that means our immediate families, but for some brave souls it also means the larger families of the nation and of humanity itself. But that's a whole different discussion from the one at hand ...)
I won't dwell on these difficulties in the book's plot, because they are not the real problem with "True Colors." What's missing is combat. It's a series about the two most elite commando squads in the Republic, Delta and Omega, yet we never see the teams working together in combat, which was the very essence of the video game that spawned the Republic Commando stories. We never see them doing what they were quite literally born to do, which is to fight. They are commandos, not a vice squad on a stakeout or a bunch of baby-sitters. Traviss need not have left the action out of the story in order to explore the emotional growth of the commandos, and their discovery of their place in Mandalorian culture.
After some reflection on the book, I've realized what I'm missing in reading "True Colors," besides the simple excitement of the action. It's what Traviss and her editors have forgotten, and it could have -- should have -- emerged from combat narrative.
"True Colors" has no glory moment. A glory moment is something we've all felt when watching good movies about soldiers, or reading a good book about them. It's a visceral thrill when we recognize the best and bravest in action in their defining moments. It's when we get goose bumps, shed a tear, clench our teeth or punch the air. It's when we recognize and admire the heroic self-sacrifice of protecting the weak or defending a comrade, the ferocious clash of combat itself and the deadly grace of the warrior.
"True Colors" needs an infusion of testosterone, the merest drop of Chuck Norris' sweat. Navy SEALs inspired the Republic Commando game, yet we never see the Republic commandos, nor the dangerous Null ARCs, do the kind of things that SEALs are famous for doing. Give me character development, certainly, but also give me some pages like a "Demo-Dick" Marcinko book.
Ordo, Mereel, Boss, Sev and the rest are out of their element. It's pathetic at times, like it was to watch CC DeVille on on VH1's "The Surreal Life." Walking around in that house, CC was sadly awkward, a fish out of water. But when you see him shredding his guitar onstage with Poison, the guy is swimming in his own sea and he rocks!
A song styled to be a Mandalorian hymn, "Vode An" (Brothers All) plays in the game menus in Republic Commando. That song captures the characters. The Mandalorians are like Spartans, and they would be moved by battlefield heroism, and maybe they would even admire a "good death" like the men in "300."
I started brainstorming scenes like I'm talking about -- the kind that is missing from "True Colors" -- and I started ticking off a list. These scenes are in movies and we're talking about a book, I know, but you still get this kind of moment in books. I figured most of you would remember these scenes, so they would illustrate my point. So, to suggest the kind of scene that the Republic Commando series needs, the kind of visceral response it should evoke at least once per book, I offer this list of glory moments:
 - The entire film "Gladiator," especially two scenes: The prelude and battle with the barbarians, when we see Maximus charging from the forest behind the dogs of war; and then in the Arena when Maximus barks orders and points directions with his gladius from the back of a raring white horse. Those scenes, with the soundtrack, are magnificent.
- The scene in "Glory" when Private Trip (Denzel Washington) says, "... we men, ain't we?" Poignant and stirring.
- "Band of Brothers," the entire series, and especially the scenes with the Currahee suite music as they train, and the scene of the C-47s droning toward Normandy for D-Day, and then the battle for the gun emplacement when Buck Compton throws the grenade like a baseball. And also in the Battle of the Bulge when Capt. Speirs runs through the German lines and saves the day. I get goose bumps just thinking about that scene.
- The sniper, Private Daniel Jackson (Barry Pepper) reciting Bible verses as he fires his Springfield in "Saving Private Ryan."
- Conan, his body streaked with black ash for camouflage, flourishing his sword as he squares off with Thulsa Doom's henchman.
- In "The Last of the Mohicans" when Hawkeye (Daniel Day-Lewis) runs through a battlefield to try to reach his woman to save her, hooking his tomahawk under the ankle of a Huron and charging through the chaos.
- "300," King Leonidas in battle, carving up Immortals with his sword and then raring back to hurl a javelin like an image from a classical Greek urn. And come to think of it, notice how the Spartan's helmet visor is shaped. Looks like a certain Mandalorian helmet, doesn't it? It also matches the Republic Commando armor.
- The charge of the Light Brigade.
- "Serenity," when River says, "My turn," and proceeds to cut the reavers to ribbons to defend her fallen brother and comrades. She's like a goddess of war incarnate.
- The armored samurai emerging from the misty forest in "The Last Samurai."
- The premiere of "Battlestar Galactica," when Starbuck bellows with impatient rage and charges alone into the teeth of the attacking Cylons to defend her tribe, with a drumbeat accenting the primordial emotion.
- "Platoon," Sgt. Elias running through forest like a deer, slaying enemies right and left as he fires his M-16 from the hip.
- Boromir's last stand defending the hobbits in "The Fellowship of the Ring." This scene of Boromir's redemption, his utter ferocity in defending his childlike companions, never fails to bring tears to my eyes.
- Eomer's cavalry plunging down the mountain in a flashing cascade of steel to smash the orcs besieging Helm's Deep in "The Two Towers."
- The host of Rohan lined abreast to charge into the Pelennor Fields at the siege of Minas Tirith, and King Theoden's ride along the line, tapping the swords and lances of his men with his own sword. "The Return of the King."
- "The Outlaw Josey Wales" gunfighting, and when he parlays with the Indian chief who says, "There is iron in your words."
I'm still a fan of Karen Traviss. I'll buy her next book and read it, because I'm really curious how her characters will respond to Order 66. But for now, I'm going to read some Robert E. Howard and eat some beef jerky.
"Does that mean that “Adults Only”-rated optional, downloadable content might become available on Xbox Live? Microsoft bans AO-rated games, but since the core game’s rating remains the same, the ban would still be upheld. After all, R-rated movies (and unrated director’s cuts) are already available on the Xbox Live Marketplace. And what’s to stop game makers from likewise offering “unrated” optional, downloadable content?"
“Dr. Proctor” might be correct in predicting how this ESRB edict will be applied. However, as an adult consumer of video games, I’m angry at being patronized by the ESRB, by Microsoft and by game makers.
The status quo will remain until sensible consumers stand up to say the emperor has no clothes: Microsoft’s AO-game ban is hypocritical in light of the R-rated and unrated movie content available for download on the Xbox Live Marketplace. The video game industry must assert itself and offer grown-up “R-rated” content if it ever wants to be taken seriously as a grown-up entertainment medium and not merely a kiddie venue. We game consumers would support more choices with our wallets, if ever given the chance. And as a parent, I don’t need the ESRB to tell me what I can and can’t allow my kid to see or play. Just describe the content, and I’ll
make that decision myself, thank you.The key to understanding media coverage is the squeaky wheel gets the grease. Media coverage of adult content in video games has developed the way it has because sensible people too often have allowed themselves to be shouted down in public discourse. In the Mass Effect controversy, voices of truth and common sense rose up against the outright lies that were being tossed around by hysterical people, and the media coverage (led by the gaming press) dutifully shifted to hear those voices. It is possible for common sense to prevail, but the industry continues to pander the hysterical people who know nothing about games, on the assumption that they are more politically powerful. I believe the truth is that the hysterical people are simply louder, not more powerful.
Why are there are no checks on the ESRB’s apparent iron-fisted authority in controlling our entertainment choices? And why is there still no video game content rating analogous to an R? The ESRB is not a government agency with police powers, yet no one challenges its decisions. I understand the subtle role it plays in allowing the industry to regulate itself, by deflecting calls for government regulation of games, but it oversteps its role when it keeps the entire industry from growing up. Surely some way can be devised to allow adult video game consumers more choices, while maintaining suitable content labels and warnings for parents. This new ESRB stance on downloadable content could allow a way for that to happen.
Is everyone really content with the authenticity and realism of the Playtex-style bras and panties on the women of The Elder Scrolls IV: Oblivion?
Nobody else was disappointed by the absurdly tame love scene in Mass Effect, after all the hype about its inclusion in the so-called "mature" game? What you see at left is the extent of the nudity in the scene -- a side view of Liara's bare blue hip, revealing not much more than a bikini at the beach would reveal. The scene caused much ado about nothing.
Does anyone but me look forward to the day when a role-playing game is really realistic? When you can strip your character down to the flesh in the equipping screen, just as you do with the real-life "equipping screen" of the bathroom mirror? Wouldn't it be fun to tattoo your whole body like a Celtic berserker and go into battle naked in a game like Fable or Oblivion? Maybe your ancestor did that for real 1,000 years ago. Where else could you do something like that without getting arrested, except in a video game?
Doesn't anybody else hope for the day when a fantasy video game will really look like a sexy, beautiful painting by Frank Frazetta, or a description in Robert E. Howard's "Conan" novels? At right is a thumbnail of "The Moon's Rapture" by Frazetta. I'd love to have a framed print of this painting. But art like this is considered way too "dirty" for video games, even the ones that only adults are allowed to buy.
 
My theory that being a jackass in online gaming is a bad thing is bolstered today by a new article on Gamasutra by a game developer. Bill Fulton, who worked on Shadowrun, asserts in his essay, "Fixing Online Gaming Idiocy: A Psychological Approach," that online jerks are hurting the game industry by driving new customers away.
Speaking of G.I. Joes, one of my new compatriots in the Alabama Star Wars Syndicate found a picture of Ray Park (Darth Maul) in his new role as Snake Eyes.
 Richard Hatch, the original Capt. Apollo from  "Battlestar  Galactica," is a great guy.
 We might have attended today as well, but I was irked that although I had not attended Friday, the convention clerk refused to prorate the weekend admission price of $40, and said I could not buy a single-day $15 ticket for Sunday at all. That's just tacky, so they got only two single-day $15 tickets out of Fortiscule and me, instead of $30 apiece that we were willing to spend. Consider that for next year, organizers.
Then I zeroed in on some hard-to-find collectibles: a Halo 3 die-cast battle rifle in 1/6 scale, to use with G.I. Joes; a Hasbro Titanium Classic Colonial Viper from the original BattleStar Galactica, which is never in stock on Hasbrotoyshop.com; Star Wars Miniatures of Shaak Ti and Saisee Tiin which had always eluded me; a "Serenity" window sticker for my car; and a Firefly patch like Captain Mal wore.
 Next we made the rounds and check out the costumed characters at the masquerade ball. After that, we hit the tabletop gaming parlor, where we visited with our friends Shane and Rachel and Kevin of Arc Dream Publishing, who were running a game of Godlike.
"Mr. Hatch, I'm a big fan of yours," I said, and explained that I'd seen him gaming earlier and didn't want to interrupt him, and asked if he would sign my little spaceship. The guy stopped, put his bag down, smiled, shook my hand and greeted me, signed the toy, and the nice lady who was with him took my camera out of my hand and shot our picture together!